At Wide Blue Sound, Nathan Rightnour and a few dedicated teams build the tools we wish existed. Since 2015, we’ve been designing unique synths and FX that have found their way into 26,000+ studios across 68 countries — because everyone needs a little sonic rebellion in their workflow.
THE GUY BEHIND THE SOUND
Hey, I’m Nathan.
I’m a music producer first, software designer, and all-around noise nerd.
I started Wide Blue Sound because all the products out there were dated and clunky. I wanted to share sounds that were on the bleeding-edge, with interfaces that are playgrounds for creativity and inspiration.
Today, tens of thousands of music makers around the world use our sounds and plugins. But at the end of the day, I’m just a regular dude who loves a well-mixed cocktail (Old Fashioneds are my love language) as much as a well-mixed track.
When I’m not in the studio, you’ll find me hitting festivals or Vegas with friends, playing Stellaris, and traveling with my way-out-of-my-league wife (she typed that 😆).
How I Got into Music
Technically, my first sequencer was Mario Paint.
I grew up playing drums and raiding my dad’s CD collection (Green Day, RHCP, Soundgarden, Dave Matthews), making mixtapes on cassette, recording my friend’s bands, and making beats in FL Studio.
But my love for electronic music?
That started with Guitar Hero. Kinda.
Back in the PlayStation 2 days, gaming magazines included demo discs, and that’s how I discovered Frequency — the precursor to Guitar Hero, made by the same team. That game introduced me to early pioneers of electronic music like BT, Paul Oakenfold and Crystal Method.
I was instantly hooked.
This was before electronic music — or even iTunes — was a thing in the U.S. So I’d spend hours on TheMixingBowl downloading rips of BBC Radio 1 Essential Mix sets just to find new music. I also became obsessed with Ninja Tune Records and collected their entire catalogue.
Fast forward, I went to Berklee College of Music on a merit scholarship. I landed a job working on video games that were just like Guitar Hero, which was a full-circle moment. But as much as I loved it, I knew that if I wanted to write music, I had to be where the action was. So I shipped off to LA.
There I began working with veteran film composer Jeff Rona, who later founded Wide Blue Sound with me, and the rest is history.
Highlight Reel
My music’s been featured on your iPhone (I can’t say which apps, because Apple…), in blockbuster films like Baywatch, in over 8,500 commercial and TV projects for hundreds of known networks, brands and shows (the Olympics, Game of Thrones, you name it), AAA games, trailers, and in stadium speakers between plays. Nearly 500 million plays on streaming services alone.
OUR COMMITMENT TO CREATORS

If something I want already exists, I simply buy it and get back to writing music.
But when I can’t find what I need, that’s when I build it myself—filling the gaps I’ve experienced firsthand.
I hope you enjoy what we do.
Cheers,
Nathan Rightnour
